Hear is my suport structure all i need to do to it now is the smothing groups and ad dteh texture.
I have now added more detail to the suport structure as well as keeping under my personle set polly limmit.
This is the concept work for my Suport stucture.
This is my support strutcure so far. As usawall im keeping the polly count low hopfully under 1500 pollys.
Thursday, 10 December 2009
I created this computter as every research lab will have computters. For the reference matirial for this computter i basicly just looked at the computter i am working on.
I like this sign.
This is the texture map of my generator so far.
Wednesday, 25 November 2009
This is a screen shot of my reactor so far. I have basicly boxed it out and is now ready for detail to be added. We have been givan a limit of 1500 pollys for this model.
Thursday, 19 November 2009
This is the lift. it takes you to the second floor where the cryo-stasis chambers will be.
This is one of the first static meshes i designed for my level. Its a bridge.
This is one of the models i am working on for my level. It is supposed to be a cryo-stasis chamber but so far all it reminds me of is a warp drive.
This is the basic outline for my level so far. I still have plenty of room to add more Rooms and coridoors. I will eventully have a personly designed texture on this map.
Saturday, 14 November 2009
This is a screen shot displaying two walls i have textured using photoshop, 3DS Max 9 and unreal editor.
The blood effects were added using splatter brushes in Adobe Photoshop.
Thursday, 5 November 2009
Renderd View of my model with the ink & paint texture to show the wirefram on the model
This Picture is a render of my aircraft that I have created in 3DS Max and textured using Adobe Photo Shop. I have added the lighting and shadows to the model to give it a more realistic effect.
Friday, 23 October 2009
I have added the texture to the cockpit and have also added a dusty texture to the windows.
Thursday, 22 October 2009
I have now added some detail to the texture by adding bullet holes using the brush tool. I have also added the text along the side of the body. I used an image of a metal plate to add an extra feel to the overall look of the aircrafts body by using the overlay selection from the drop down menu on the layers bar and the opacity tool to lighten the material up.
Wednesday, 21 October 2009
This is my UVW texture on the model. Its actually an updated version from the previous one as i had to make several changes and many improvements. I have added Detail lines on the body and wings to give it an extra look.
This is my UVW MAP (again) because I rearranged the map to be able to add more UVW from my modal at a latter date as I have not finished unwrapping it yet.
Thursday, 15 October 2009
This is the texture work so far as I can see there is still allot of work to be done.
This image is to show that I have used Photoshop to texture part of my Airplane and will be added to the modal.
I have unwrapped the Modal and had to flatten and then arrange the UVW so it is in order. I had to flatten the image and then using the UVW tools arrange the map ready to be rendered and exported to photo shop.