Friday, 23 October 2009


I have added the texture to the cockpit and have also added a dusty texture to the windows.

Thursday, 22 October 2009

I have now added some detail to the texture by adding bullet holes using the brush tool. I have also added the text along the side of the body. I used an image of a metal plate to add an extra feel to the overall look of the aircrafts body by using the overlay selection from the drop down menu on the layers bar and the opacity tool to lighten the material up.

Wednesday, 21 October 2009



This is my UVW texture on the model. Its actually an updated version from the previous one as i had to make several changes and many improvements.
I have added Detail lines on the body and wings to give it an extra look.

This is my UVW MAP (again) because I rearranged the map to be able to add more UVW from my modal at a latter date as I have not finished unwrapping it yet.

Thursday, 15 October 2009


This is the texture work so far as I can see there is still allot of work to be done.

This image is to show that I have used Photoshop to texture part of my Airplane and will be added to the modal.

Unwrapped Map


I have unwrapped the Modal and had to flatten and then arrange the UVW so it is in order.
I had to flatten the image and then using the UVW tools arrange the map ready to be rendered and exported to photo shop.


Wednesday, 14 October 2009

Unwrapping Hawker hurricain


Today I am going to unwrap my 3D modal of the Hawker Hurricane ready for texturing.
Image to left is the Modal I am unwrapping using 3DS max 9.


Tuesday, 13 October 2009

Unwraping Hawker Hurricain 3D moddle

  • What i want to learn
I want to learn how to unwrap my 3D moddle so that it is readdy to be textured in Photoshop.

I will need to know
  • How to Unrwrap a 3D moddle in 3DS max
  • How to import the unwrap into Adobe Photoshop