Friday, 26 February 2010


Hear is a viw of my map in unreal tournmement. i used the ghost codes to get the view you see in this image.



I created these boxes to fill space within my level. I used Photos i found online for the texture and Made the asset in 3DS max.



This is my compleated Suport strut for my level. I have renderd it with a Texture/Wire Frame/Gray view in 3DS max.



This is The stasis Chamber that i have renderd in Textur, Wire Frame and Grey. I have also imprted them into my unreal level ready for hand in.

Saturday, 13 February 2010


Generator wire frame render.

This is my generator with the texture on it. I think it turned out well for low polly modle which has 1488 pollys.

This is my generator model with a gray texture. I daftly exported it as a .3ds file and it has messed up the smokin groups a little.. I am trying to keep all models i make under 2000 pollys for large assets and 1000pollys for small assets